Affichage des articles dont le libellé est wilderness. Afficher tous les articles
Affichage des articles dont le libellé est wilderness. Afficher tous les articles

18 août 2021

Yet Another Hexcrawl Procedure

 There are many procedures out there but I wanted something simple and compatible with the B/X OSE ruleset. I took inspiration from many blogs, reddit posts and zines to come with my version of the hexcrawl rules.


This ruleset is an extension of Old-School Essentials Wilderness Adventuring. If not explicitly ruled, applied as OSE

I use the classic 1 HEX = 6 miles = +/- 10 km but it works with any size


Roll for Weather once each day


Watches

The day is divided in 3 watches of roughly 8 hours:

  • Early watch (+/- 6 am -> 2 pm)

  • Late watch (+/- 2 pm -> 10 pm)

  • Night watch (+/- 10 pm -> 6pm)


For each watch the party has one action

TRAVEL: The party travels thru hexes. 

  • Progress up to half of daily travel distance

  • all obvious locations/features and the terrain type of neighbouring hexes are revealed accordingly to sight distance.

  • Check for losing direction.

  • Roll on the Event Table

EXPLORE: The party search for hidden features within the current hex. 

  • One Location/Feature is discovered.

  • Roll on the Event Table.


SUPPLY: The party is gathering food and water

  • Hunting and foraging according to OSE (1 in 6 chance) 

  • Roll on the Event Table.


CAMP: The party stops to set up camp. 

  • Each member removes 1 of penalty due to fatigue (if any)

  • Roll on the Event Table.

 

INTERACT: The party interacts with a location/feature

  • Dungeon delving, town/village adventure, lair exploration, long Npc interaction, ...


Fatigue

Every night the party skips camp or each watch they do a forced march they get a cumulative -1 penalty on all their checks.

Event Table

D6+Terrain modifier

TRAVEL

EXPLORE

SUPPLY

CAMP

<=1

Encounter

2

Hazard

3

Location/Feature

Hazard

Location/Feature

Quiet

>=4

Quiet


ENCOUNTER: generate a random encounter. If the distance is far it can be an omen.

LOCATION/FEATURE: The party stumbles upon a hidden location or feature

HAZARD: The party comes across a hazard or impediment (Event or Terrain at DM discretion)

QUIET : Nothing noticeable happens.

Event Terrain Modifier

▶ City, clear, grasslands, settled lands: 0.

▶ Aerial, barren, desert, forest, hills: -1.

▶ Jungle, mountains, swamp: -2.


Sight distance

Height
Horizon 
Human size
Current Hex
50' - 15m - Tree
1 Hex
100' - 30m – Watchtower 
2 Hexes 
330' - 100m – Low Hill 
3 Hexes
1000' - 300m – Average Hill
5 Hexes
1650' - 500m - Hill 
7 Hexes
3300' - 1000m – Mountain
10 Hexes